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cdt_marketrobbery_light / DOCUMENTATION

Light configuration and usage

Administrator commands

CommandPurpose
/marketlightadminOpen the store editor.
/marketlightreset <id>Reset a store.
`/marketlightminigame [easynormal

Access requires cdt.market.light.admin or an authorized group in config.lua.

In-game settings

Explicitly select the framework and inventory if several are running. Create stores, place shopkeepers, registers and safes, then adjust rewards, timers, police presence requirements and alerts. Rewards and timers are configurable in Light. Advanced weapon and item requirements require Premium.

Light uses key interactions. ox_target, qb-target and custom inventory configuration are Premium options.

CDT notifications are built in. The editor also supports ox_lib, okokNotify, Wasabi, Brutal, Mythic, Quasar Interface, QBCore and ESX. Custom notifications use client/notifications_custom.lua. Start the selected provider before Light. CDT takes over if it is unavailable; loot cards with images remain handled by CDT. No dedicated external dispatch bridge is included.

Language and persistence

Use set cdt_language "en" or "fr" in server.cfg. The editor can then change language until the next restart. Settings are stored in cdt_marketrobbery_light_data; back up this table before maintenance.

Troubleshooting

Check OneSync, MySQL connectivity, startup order, permissions and inventory exports. With TGIANN, disable createDropWhenPlayerFull to avoid ground drops if capacity changes during an addition. See the technical guide for bridge limitations.

Discord support: provide versions, framework, inventory, console errors and reproduction steps. Do not share connection secrets.

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